Aug 22nd, 2019
The all-new wizard simulator is ready with new adventures where you can unlock new spells, staffs, and pets. And with that, you can become the strongest wizard in the world. In-short, as in other Roblox simulators, you should defeat all bosses here also, to make your character more powerful.
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Roblox Wizard Simulator Codes List
- amount = 2 --Increase this if you use spells that require a lot of mana.
- --For example if your spell costs 100 mana change this to 100.
- local Gui = Instance.new('ScreenGui')
- local Button1 = Instance.new('TextLabel')
- local Button3 = Instance.new('TextLabel')
- Gui.Parent = game.CoreGui
- Bar.Name = 'Bar'
- Bar.Active = true
- Bar.Draggable = true
- Bar.Selectable = true
- Button1.Parent = Bar
- Button1.BackgroundColor3 = Color3.new(0.6, 0.2, 0.2)
- Button1.Size = UDim2.new(0, 148, 0, 33)
- Button1.Text = 'Flying-Off (V)'
- Button1.TextSize = 30
- Button2.Name = 'TextButton2'
- Button2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button2.Size = UDim2.new(0, 150, 0, 33)
- Button2.Text = 'X-SavePos'
- Button2.TextSize = 30
- Button3.Name = 'TextButton3'
- Button3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button3.Size = UDim2.new(0, 150, 0, 33)
- Button3.Text = 'C-TpToPos'
- Button3.TextSize = 30
- Button4.Name = 'TextButton4'
- Button4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button4.Size = UDim2.new(0, 150, 0, 33)
- Button4.Text = 'R-TpToMouse'
- Button4.TextSize = 30
- flying = false
- local Imput = game:GetService('UserInputService')
- local Mouse = Plr:GetMouse()
- local T = Plr.Character.HumanoidRootPart
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- if flying true then
- local BG = Instance.new('BodyGyro', Plr.Character.HumanoidRootPart)
- local BV = Instance.new('BodyVelocity', Plr.Character.HumanoidRootPart)
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = Plr.Character.HumanoidRootPart.CFrame
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) 0 and (CONTROL.F + CONTROL.B) 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- BV.velocity = Vector3.new(0, 0, 0)
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BV:destroy()
- end)
- end
- Mouse.KeyDown:connect(function(KEY)
- CONTROL.F = speedfly
- CONTROL.B = -speedfly
- CONTROL.L = -speedfly
- CONTROL.R = speedfly
- end)
- if KEY:lower() 'w' then
- elseif KEY:lower() 's' then
- elseif KEY:lower() 'a' then
- elseif KEY:lower() 'd' then
- end
- fly()
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if flying true then flying = false print('Disabled Flying')
- Button1.Text = 'Flying-Off (V)'
- Button1.BackgroundColor3 = Color3.new(0.6, 0.2, 0.2)
- flying false then flying = true print('Enabled Flying')
- Button1.Text = 'Flying-on (V)'
- Button1.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- end
- flying = false
- end)
- function To(position)
- if Chr ~= nil then
- end
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- To(Mouse.Hit.p)
- Button4.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- Button4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- savedpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- stringpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- Button2.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- Button2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedpos
- Button3.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- Button3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end)
- game:GetService('RunService').Stepped:connect(function()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- or v.ClassName 'MeshPart' then
- end
- end)
- while wait(0) do
- if Level 'Forest' then
- end
- Area = CFrame.new(-582.58, 67.02, 778.98)
- if Level 'Wilderness' then
- end
- Area = CFrame.new(-2142.82, 28.79, 258.85)
- if Level 'Sea' then
- end
- Area = CFrame.new(-1029.66, 39.64, -1811.14)
- Level = game.Players.LocalPlayer.Level.Value
- if tonumber(game.Players.LocalPlayer.Mana.Value) < amount then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Area
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- if game.Players.LocalPlayer.Character:FindFirstChild('Humanoid') then
- if tonumber(game.Players.LocalPlayer.Character.Humanoid.Health) 0 then
- pos2 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos2
- end
- end